
I can perhaps understand the rationale of wanting to appeal to the casual gamer by including a fairly familiar resolution mechanic, but if you step back from that you have to realise that Tiny Token Empires is a very complex strategy game with a vast array of variables. The bejewelled games are an impediment to the game, not an enhancement. I’m going to deal with the biggest issue first. Additionally, if you don’t quick resolve you can always retreat before you lose too many soldiers. I would only ever quick resolve where the outcome was certain through overwhelming odds. Technically you have an option to have a fast resolution to combat and skip right passed, but I’ve found that unless you actually do the bejewelled games your combat will be sub-par and you can easily lose more units than you can afford. So where do the bejewelled games come in? Every single fracking combat. Unit building occurs in cities, each of which have to be upgraded with specific buildings for specific different units.

You can also build settlements upon various regions, which will generate you more money each turn (which in turn will fund the raising of your armies and other ventures).

There are battles, because you can have stacks of units that will fight each other. If we were to look purely at the strategy elements, you have a mediterranian map reminiscent of roman times, and various land and sea territories marked out like any basic strategy war game. Alternatively you can have single shot battles.
TINY TOKEN EMPIRES SERIES
In fact the Roman campaign is effectively a series of increasingly harder challenges designed to make sure you’ve got your head around all the important elements of game play. Tiny Token Empires has a pretty decent tutorial. The other empires are there to foil those plans without any discernable objectives of their own. In each campaign set up you will have a number of objectives that you need to complete to achieve victory.

You can play as one of five ancient empires, being Roman, Egyptian, Greek, Carthagian, and Persian. If there was no bejewelled mini game, I would call Tiny Token Empires a strategy board game with variable campaign set ups. Though the game promises a lot and sells itself as a board game, I feel that any gamer who is actively looking for a board game will find themselves disappointed with this. For all it’s show as a lush three-dimensional board game, with believable tokens, you’ll spend most of your time playing bejewelled match up mini games. Tiny Token Empires is a puzzle game disguised as a board game.
